Inspiration for the Seebox

  • The Seebox addresses a real need


    The realization of the coming AI revolution and how unprepared many countries and their people are for it, inspired the creation of the Seebox. Everyone knows that a young child learns a new language much easier than an adult. But what about learning problem-solving skills? Wouldn’t it also be much easier to teach people to think like problem-solvers, like an engineer needs to think, at a young age too?

  • We realized you can motivate young people to pursue careers as technology workers, like engineers, technicians and programmers, by introducing them to the world of electronics at a young age, and stimulating their curiosity.

    If you can succeed in making a child curious about how technology works, you set that child up for a future as a technology worker, and in the process you will make the child a beneficiary of the coming AI revolution, instead of a victim of it.

  • We’ve always noted how so many electronic engineers became interested in their childhood already. They were driven by pure curiosity about how technology works. This natural curiosity is a bigger driving force than money or status.
    Many of them, including myself, were introduced to the world of technology at an early age by a parent or other family member. This early introduction seems to be key to developing that natural curiosity and problem-solving skills. So how do you get a young person curious and excited about technology, not just using it, but how it works right down to the lowest level?

  • Curiosity is not born from text books and class rooms, else the world wouldn’t have this shortage of technology workers we are currently experiencing. Curiosity is created in young people by getting them to interact with the world around them until questions arise naturally. Once the questions have formed you must provide the answers in an easily understandable way.

  • The Seebox allows a person to explore the world of science and electronics by measuring anything and everything. Then there are short animated videos to explain a single concept of physics or electronics in a simple way, followed by questions. The knowledge is then applied by doing simple experiments on actual boards and components, ensuring real understanding.

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